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Which primary weapons do you use for each class and why?

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Which primary weapons do you use for each class and why? Empty Which primary weapons do you use for each class and why?

Post by Sekai Wed Feb 19, 2014 10:29 pm

because I need advice from good TF2 players.

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Which primary weapons do you use for each class and why? Empty Re: Which primary weapons do you use for each class and why?

Post by LIGHƬΔΓΓΘШЅ.exe Thu Feb 20, 2014 2:16 am

Scout: Scattergun, overall probably the best Scout gun due to it not having any downsides.
Soldier: Rocket Launcher, same with Scattergun. Can't deal with less damage or a smaller clip size.
Pyro: Degreaser, combined with Flare Gun and Axtinguisher you can easily chop of people's heads and make them feel ashamed of trying to fight you head-on.
Demoman: Grenade Launcher, can't deal with a smaller clip size or having a bit of extra health in exchange for losing a weapon.
Heavy: Mini-gun, no downsides
Engineer: Shotgun, again, no downsides to it and does respectable damage. Frontier Justice if I've playing Battle Engi because of mini crits.
Medic: Crusaders Crossbow, very useful ability of healing teammates from far away.
Sniper: Sniper Rifle, again, no downsides.
Spy: Revolver. And yet again, no downsides.

I mainly use Stock items because they have no downsides and do respectable damage.
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Which primary weapons do you use for each class and why? Empty Re: Which primary weapons do you use for each class and why?

Post by Shinobu! Thu Feb 20, 2014 10:54 am

Well once again stock weapons are the best on my opinion
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Which primary weapons do you use for each class and why? Empty Re: Which primary weapons do you use for each class and why?

Post by Penny <3 Aristicus Thu Feb 20, 2014 11:54 am

Stock is best. I will agree with that. Even though I <3 my pencil pusher (S. Pro KS Machina), I do prefer normal sets most, since they have no negatives.
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Post by Mcceag Thu Feb 20, 2014 9:42 pm

Stock weps for everyone basically.
-although the sydney sleeper holds a special place in my heart with how its a good support gun. it also helps that im not good at headshots.
-the crossbow for the medic is strangely helpful in multiple ways. I tend to get random kills or a heal bolt for about 100 health that turns the tide

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Post by amatwiedle Sat Feb 22, 2014 10:44 pm

I love the dead ringer + spycicle for spying. The spycicle protects you from pyro checking for a few moments, and the dead ringer totally fools your enemies, letting you sneak behind them and turn them into epic ice statues. Very Happy
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Post by Falmez Sun Feb 23, 2014 8:13 am

Scout = Scattergun
Solly = Original
Pyro = Degresser + Axtinguisher
Demo = Grenade launcher
Engi = Frontier Justice for Battle Engi / Rescue Ranger for MvM
Heavy = Minigun / Iron Kurtain
Medic = Crusaders Crossbow
Sniper = Stock/AWPer
Spy = Ambassador
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Post by SgtDropBear Mon Feb 24, 2014 6:06 am

Scout: Stock Scattergun because it has no downsides. Quite effective too compared to other Scout Primaries.
Soldier: Stock Rocket Launcher because again, it has no downsides. Also, Direct Hit is a bit too hard for me to use as you can't spam choke points, etc. I also hate the low clip on other Rocket Launchers.
Pyro: Degreaser because I can quick-switch to Reserve Shooter after an air-blast or Axtinguisher if I am up close.
Demoman: Stock Grenade Launcher because I can't rely on small clip size and I just can't replace a weapon for health-bonus fancy shoes unless it is Degroot Keep of course. Very Happy
Heavy: Stock Minigun as it has no downsides. Hate the slow speed of Brass Beast. Heavy is slow enough! xD
Engineer: Stock Shotgun because I don't like low clip size unless it is Frontier Justice + Gunslinger.
Medic: Blutsauger because if you dodge well enough and the person you are healing is good enough, the downside of a bad health regen isn't so bad after all. Also, it is good for escaping from challenging situations, especially against Pyros.
Sniper: Stock Sniper Rifle as it has no downsides. Huntsman if on Degroot Keep of course.
Spy: Big Earner as I use this with Dead Ringer. When I feign a death, I need to get the invisibility charge bar thing (whatever you call it) up as quick as possible in case I get into a sticky situation again and I cannot cloak.

There you go, the Primary weapons I use. Please don't start a war because of possible bad choices. Thanks. Very Happy

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Post by NoobWithNoHats Mon Feb 24, 2014 10:45 pm

Scout: Stock because I have nothing else to use.
Soldier: Stock/Original for combat. Direct Hit for building demolition. All the other rocket launchers are either too difficult to use or too bad imo.
Demo: Stock, most op weapon.
Pyro: I don't play pyro so idk.
Heavy: Stock, all the others are too situational.
Engi: Widowmaker for attack because I can aim with a shotgun (it teaches you to do so), currently trying the Frontier Justice.
Rescue Ranger for defense if I can trust my teammates to protect me, otherwise, stock.
When I'm feeling particularly douchy, I go pomson.
Med: I almost never play med, so probably stock.
Sniper: Stock is the best.
Spy: I don't even touch spy.
So yeah. I play engi (my main), sniper, and sometimes heavy. I suck with every other class.

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Post by Aristicus Sat Mar 01, 2014 5:16 pm

Scout: Soda Popper, because 5 jumps can help you get places, I guess
Soldier: Liberty Launcher, because I'm retarded and need the rocket blast damage reduction, so I can rocket jump
Pyro: Rainblower, because Pyroland
Demoman: Since I play Demoknight, I suppose I have to say my sword, which is a Persian Persuader. Though, my secondary loadout, I use the stock Grenade Launcher with Sticky Ullapool
Heavy: Natascha because I really do enjoy slowing people, and you have 50% extra ammo, so that's nice
Engineer: Frontier Justice, because it goes great with the Gunslinger
Medic: Crusader's Crossbow, because it's a rather nice weapon, healing people far away and all
Sniper: Hitman's Heatmaker, just because I really like it
Spy: Ambassador, because I have nothing better to use
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Post by Dimitri Awesometh Wed Mar 05, 2014 11:52 am

Scout = Stock Scattergun, is the basic and best
Soldier = Original, launcher in middle of screen
Pyro = Stock Flamethrower (strange), basic and best
Demoman = Stock Grenade Launcher, basic and best
Heavy = Iron Curtain, reskins are cool
Engineer = Stock Shotgun, basic and best
Medic = Stock Syringe Gun, basic and best
Sniper = Hitman's Heatmaker (strange), teaches me to aim for the head
Spy = Stock Revolver, basic and best
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Post by PeterLG Sun Jun 29, 2014 6:04 pm

Scout: Stock, reliable damage
Soldier: Black Box, stay alive longer
Pyro: Degreaser, the deadly combos
Demoman: Stock, hate the others
Heavy: Brass beast, damage is nice and movement speed is unnecessary anyway
Engineer: Frontier Justice, the crits are nice to help you escape after your sentry's down, and protect its successor
Medic: Crusader's Crossbow, powerful and has the long-range healing
Sniper: Hitman's Heatmaker, focus is helpful and I don't want to bodyshot anyway
Spy: Diamondback, crits are nice

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